The Games A Global History of the Olympics

The Games  A Global History of the Olympics
Author: David Goldblatt
Pages: 464
ISBN: 9780393254112
Available:
Release: 2016-07-26
Editor: W. W. Norton & Company
Language: en

Resume:

“A people’s history of the Olympics.”—New York Times Book Review A Boston Globe Best Book of the Year A Kirkus Reviews Best Nonfiction Book of the Year The Games is best-selling sportswriter David Goldblatt’s sweeping, definitive history of the modern Olympics. Goldblatt brilliantly traces their history from the reinvention of the Games in Athens in 1896 to Rio in 2016, revealing how the Olympics developed into a global colossus and highlighting how they have been buffeted by (and affected by) domestic and international conflicts. Along the way, Goldblatt reveals the origins of beloved Olympic traditions (winners’ medals, the torch relay, the eternal flame) and popular events (gymnastics, alpine skiing, the marathon). And he delivers memorable portraits of Olympic icons from Jesse Owens to Nadia Comaneci, the Dream Team to Usain Bolt.

The Games

The Games
Author: Ted Kosmatka
Pages: 406
ISBN: 9780345526625
Available:
Release: 2013
Editor: Ballantine Books
Language: en

Resume:

"Silas Williams is the brilliant geneticist in charge of preparing the U.S. entry into the Olympic Gladiator competition, an internationally sanctioned bloodsport with only one rule: no human DNA is permitted in the design of the entrants. Desperate to maintain America's edge in the upcoming Games, Silas's boss engages an experimental supercomputer to design the genetic code for a gladiator that cannot be beaten. The result is a highly specialized killing machine, its genome never before seen on earth. Not even Silas, with all his genius and experience, can understand the horror he had a hand in making. And no one, he fears, can anticipate the consequences of entrusting the act of creation to a computer's cold logic. Now Silas races to understand what the computer has wrought, aided by a beautiful xenobiologist, Vidonia Joao."--from publisher's description.

The Player Of Games

The Player Of Games
Author: Iain M. Banks
Pages: 320
ISBN: 9780748110063
Available:
Release: 2008-09-04
Editor: Orbit
Language: en

Resume:

The second Culture novel from the awesome imagination of Iain M. Banks, a modern master of science fiction. The Culture - a human/machine symbiotic society - has thrown up many great Game Players, and one of the greatest is Gurgeh. Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game ... a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life - and very possibly his death. Praise for the Culture series: 'Epic in scope, ambitious in its ideas and absorbing in its execution' Independent on Sunday 'Banks has created one of the most enduring and endearing visions of the future' Guardian 'Jam-packed with extraordinary invention' Scotsman 'Compulsive reading' Sunday Telegraph The Culture series: Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata Other books by Iain M. Banks: Against a Dark Background Feersum Endjinn The Algebraist

The LEGO Games Book

The LEGO Games Book
Author: Tori Kosara
Pages: 80
ISBN: 9780744030815
Available:
Release: 2020-04-07
Editor: Penguin
Language: en

Resume:

Build in some time for fun! Who can stack the tallest tower in 60 seconds? Can anyone solve the puzzle cube? With more than 50 fun challenges, puzzles, brainteasers, and games, get out your LEGO® bricks and put your friends and family to the test. ©2020 The LEGO Group.

The Everything Tabletop Games Book

The Everything Tabletop Games Book
Author: Bebo
Pages: 320
ISBN: 9781507210628
Available:
Release: 2019-07-16
Editor: Everything
Language: en

Resume:

Tabletop and board games aren’t just for rainy days or awkward family events anymore. As the game industry grows, people of all ages are jumping to play “the original social network.” In our ever-increasing technological world, playing old-school games is a welcome retreat from the overexposure to Instagram, Twitter, Facebook, and the rest of social media. Over the past few years, board games have become the hot new hobby. Instead of friends sitting around the same table and staring at their phones, they are now either working with or against each other. Millions upon millions of new fans have begun to join their friends in real life for a fun game of Pandemic, 7 Wonders, or Ticket to Ride. The Everything Tabletop Games Book shows how to play some of the best tabletop games in the world, from classic strategy games like Settlers of Catan to great new games like Gloomhaven. Throughout the book, you’ll learn the different genres of tabletop and board games; how to play each game; rules and strategies to help you win; and even where to play online—including new expansions to keep your favorite games fresh and exciting. So gather up some friends, pick a game from this book, and start playing! You’ll be having a blast in no time.

Games People Play

Games People Play
Author: Eric Berne
Pages: 164
ISBN: 0241257476
Available:
Release: 2016-06
Editor: Unknown
Language: en

Resume:

"The book that has helped millions of people understand the dynamics of relationships We all play games. In the workplace, in the bedroom, even when we are not aware of it. Every personal encounter is a mental contest, an opportunity to assert our will. Eric Berne's classic Games People Playis the most accessible and insightful book ever written about the psychology of relationships and the patterns of behaviour that reveal our hidden feelings and emotions. Wise and witty, it shows the underlying motivations behind our relationships and explores the roles that we try, and are forced, to play. Games People Playgives you the keys to unlock the minds of others - and yourself. You'll become more honest, more effective and a true team player."

The Comic Book Story of Video Games

The Comic Book Story of Video Games
Author: Jonathan Hennessey
Pages: 192
ISBN: 9780399578915
Available:
Release: 2017-10-03
Editor: Ten Speed Press
Language: en

Resume:

A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.

Ultimate Book of Card Games

Ultimate Book of Card Games
Author: Scott McNeely
Pages: 400
ISBN: 9781452110486
Available:
Release: 2012-01-06
Editor: Chronicle Books
Language: en

Resume:

Classic and comprehensive, this guide to over 350 games is sure to appeal to all ages. From Bridge to Poker and Solitaireto Hearts, card games are a beloved source of entertainment and competition (and they are recession proof!). This authoritative book is ideal for every household, college dorm, family cabin, or neighborhood bar that has a pack of cards. Designed in the style of the popular Ultimate Bar Book, this essential resource provides the rules to dozensof variations of your favorite games, and a few you've probably never heard of (Bezique, anyone?). With simple instructions and clear illustrations to guide the way, this volume will be a welcome addition to any gamer's library.

The Games Cells Play

The Games Cells Play
Author: Max D. Lechtman,Bonita Roohk,Robert J. Egan
Pages: 148
ISBN: 0805360948
Available:
Release: 1979
Editor: Benjamin-Cummings Publishing Company
Language: en

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In the Shadow of Deimos

In the Shadow of Deimos
Author: Jane Killick
Pages: 352
ISBN: 9781839080876
Available:
Release: 2021-08-03
Editor: Simon and Schuster
Language: en

Resume:

Mars is the new frontier for humanity, as we launch an epic saga of inspiring planetary exploration set in the award-winning Terraforming Mars boardgame Mars, 2316. The recently created Terraforming Committee arbitrates the dramatic development of Mars by powerful rival corporations. When a rogue asteroid crashes into a research center and kills its lone technician, the fragile balance between corporations is shattered. The World Government’s investigation into the accident reveals a multitude of motives, while a corporation insider stumbles on a dark conspiracy. Two Martians with very different agendas must navigate a trail of destruction and treachery to uncover the truth and expose those responsible, before Mars falls to Earth’s corruption. As lines blur between progress and humanity, Mars itself remains the biggest adversary of all.

The Games of Robert J Fischer

The Games of Robert J  Fischer
Author: Bobby Fischer
Pages: 463
ISBN: UOM:39015000598550
Available:
Release: 1972
Editor: Hippocrene Books
Language: en

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The Mammoth Book of the World s Greatest Chess Games

The Mammoth Book of the World s Greatest Chess Games
Author: Wesley So,Michael Adams,Graham Burgess,John Nunn,John Emms
Pages: 800
ISBN: 9781472146212
Available:
Release: 2021-08-05
Editor: Robinson
Language: en

Resume:

Improve your chess by studying the greatest games of all time, from Adolf Anderssen's 'Immortal Game' to Magnus Carlsen's world championship victories, and featuring a foreword by five-times World Champion Vishy Anand. This book is written by an all-star team of authors. Wesley So is the reigning Fischer Random World Champion, the 2017 US Champion and the winner of the 2016 Grand Chess Tour. Michael Adams has been the top British player for the last quarter of a century and was a finalist in the 2004 FIDE World Championship. Graham Burgess is the author of thirty books, a former champion of the Danish region of Funen, and holds the world record for marathon blitz chess playing. John Nunn is a three-time winner of both the World Solving Championship and the British Chess Federation Book of the Year Award. John Emms is an experienced chess coach and writer, who finished equal first in the 1997 British Championship and was chess columnist of the Young Telegraph. The 145 greatest chess games of all time, selected, analysed, re-evaluated and explained by a team of British and American experts and illustrated with over 1,100 chess diagrams. Join the authors in studying these games, the cream of two centuries of international chess, and develop your own chess-playing skills - whatever your current standard. Instructive points at the end of each game highlight the lessons to be learned. First published in 1998, a second edition of The Mammoth Book of the World's Greatest Chess Games in 2004 included an additional twelve games. Another new edition in 2010 included a further thirteen games as well as some significant revisions to the analysis and information regarding other games in earlier editions of the book, facilitated by the use of a variety of chess software. This 2021 edition, further updated and expanded, now includes 145 games. The authors have made full use of the new generation of chess analysis engines that apply neural-network based AI.

Winning The Game Scientists Play

Winning The Game Scientists Play
Author: Carl J Sindermann
Pages: 304
ISBN: 9780465011629
Available:
Release: 2008-01-04
Editor: Basic Books
Language: en

Resume:

In this inspiring book of personal insight and sound advice, veteran scientist Carl J. Sindermann gives an insider's look at the competitive world of science and reveals the best strategies for attaining prominence and success. Taking apart the many different roles scientists must play during their careers, Sindermann compares common mistakes scientists make with what the best strategists do-whether they are publishing papers, presenting data, chairing meetings, or coping with government or academic bureaucracy. In the end, he maintains, well-honed interpersonal skills, a savvy eye on one's competitors, and excellent science are the keys to a satisfying and successful career.

Games

Games
Author: James Patterson
Pages: 329
ISBN: 009959448X
Available:
Release: 2016-12-01
Editor: Unknown
Language: en

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The Book of Classic Board Games

The Book of Classic Board Games
Author: Klutz Press,Sid Sackson
Pages: 41
ISBN: 0932592945
Available:
Release: 1991
Editor: Klutz
Language: en

Resume:

Definitive rules for 15 classic games, each illustrated in a different and beautiful style. Comes with a supply of black and white playing pieces and a pair of dice, all of which can always be kept handy in the book's bound-in, zip-up storage pouch. Neat!

The Ultimate Book of Darts

The Ultimate Book of Darts
Author: Anne Kramer
Pages: 320
ISBN: 9781626365261
Available:
Release: 2013-09-13
Editor: Simon and Schuster
Language: en

Resume:

Share in the euphoria that comes of the “kill shot” by learning the skills and techniques required to play a great game of darts. From the history of the sport to choosing the right type of equipment, The Ultimate Book of Darts is written in an accessible style that is perfect for both novices and seasoned professionals. Dart throwing is now a global phenomenon with new players emerging every day. This amazing sport demands remarkable precision and an agile mind from its competitors. Learn the rules for playing team games and tips for improving your score and ability for more advanced competitions. Author Anne Kramer focuses on the mechanics of dart throwing by discussing the pros and cons of various stances, such as toes square to the line versus one foot behind the other. This guide emphasizes good form over accuracy. If you develop good form, the accuracy will follow. Aside from mechanics this book also discusses the necessary equipment from types of darts to board materials, dimensions, and mounting. Whether you’re an expert marksman who competes in a pub league or a guy who just enjoys throwing sharp objects, this is the go-to guide to a longstanding and fun tradition.

Skin in the Game

Skin in the Game
Author: Nassim Nicholas Taleb
Pages: 304
ISBN: 9780425284636
Available:
Release: 2018-02-27
Editor: Random House
Language: en

Resume:

#1 NEW YORK TIMES BESTSELLER • A bold work from the author of The Black Swan that challenges many of our long-held beliefs about risk and reward, politics and religion, finance and personal responsibility In his most provocative and practical book yet, one of the foremost thinkers of our time redefines what it means to understand the world, succeed in a profession, contribute to a fair and just society, detect nonsense, and influence others. Citing examples ranging from Hammurabi to Seneca, Antaeus the Giant to Donald Trump, Nassim Nicholas Taleb shows how the willingness to accept one’s own risks is an essential attribute of heroes, saints, and flourishing people in all walks of life. As always both accessible and iconoclastic, Taleb challenges long-held beliefs about the values of those who spearhead military interventions, make financial investments, and propagate religious faiths. Among his insights: • For social justice, focus on symmetry and risk sharing. You cannot make profits and transfer the risks to others, as bankers and large corporations do. You cannot get rich without owning your own risk and paying for your own losses. Forcing skin in the game corrects this asymmetry better than thousands of laws and regulations. • Ethical rules aren’t universal. You’re part of a group larger than you, but it’s still smaller than humanity in general. • Minorities, not majorities, run the world. The world is not run by consensus but by stubborn minorities imposing their tastes and ethics on others. • You can be an intellectual yet still be an idiot. “Educated philistines” have been wrong on everything from Stalinism to Iraq to low-carb diets. • Beware of complicated solutions (that someone was paid to find). A simple barbell can build muscle better than expensive new machines. • True religion is commitment, not just faith. How much you believe in something is manifested only by what you’re willing to risk for it. The phrase “skin in the game” is one we have often heard but rarely stopped to truly dissect. It is the backbone of risk management, but it’s also an astonishingly rich worldview that, as Taleb shows in this book, applies to all aspects of our lives. As Taleb says, “The symmetry of skin in the game is a simple rule that’s necessary for fairness and justice, and the ultimate BS-buster,” and “Never trust anyone who doesn’t have skin in the game. Without it, fools and crooks will benefit, and their mistakes will never come back to haunt them.”

The Ultimate Book of Family Card Games

The Ultimate Book of Family Card Games
Author: Oliver Ho
Pages: 118
ISBN: 1402750412
Available:
Release: 2013
Editor: Sterling Publishing Company Incorporated
Language: en

Resume:

Presents a collection of fifty card games, organized by type and difficulty, and complete with instructions, rules, and strategies.

The Big Book of Conflict Resolution Games Quick Effective Activities to Improve Communication Trust and Collaboration

The Big Book of Conflict Resolution Games  Quick  Effective Activities to Improve Communication  Trust and Collaboration
Author: Mary Scannell
Pages: 240
ISBN: 9780071743662
Available:
Release: 2010-05-28
Editor: McGraw Hill Professional
Language: en

Resume:

Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.

Invitation to the Game

Invitation to the Game
Author: Monica Hughes
Pages: 183
ISBN: 9780671866921
Available:
Release: 1993-06-01
Editor: Simon and Schuster
Language: en

Resume:

Unemployed after high school in the highly robotic society of 2154, Lisse and seven friends resign themselves to a boring existence in their "Designated Area" until the government invites them to play The Game.